This is a work from 2011.
I invested a big part of the project making textures, like old school (open UVs, combining and painting textures with Photoshop) and using a lot of overlays shaders (of dust and scratches). The light was created to simulate the very morning, after some rain and umidity. When I put the sky, the scene became to make sense and the fine tunning of lights happened more naturaly.
I hope you enjoy it, there is more to come.
I invested a big part of the project making textures, like old school (open UVs, combining and painting textures with Photoshop) and using a lot of overlays shaders (of dust and scratches). The light was created to simulate the very morning, after some rain and umidity. When I put the sky, the scene became to make sense and the fine tunning of lights happened more naturaly.
I hope you enjoy it, there is more to come.

